public class ForEnemy : MonoBehaviour
public GameObject smallEnemy; // 小型敌机预制体
float createSmallSpeed = 1f; // 小型敌机生成间隔时间
public GameObject middleEnemy; // 中型敌机预制体
float createMiddleSpeed = 2f; // 中型敌机生成间隔时间
Vector3 pos = this.transform.position;
pos = new Vector3(Random.Range(-2.9f, 2.9f), pos.y, pos.z);
Instantiate(smallEnemy, pos, Quaternion.identity);
void CreateMiddleEmeny()
Vector3 pos = this.transform.position;
pos = new Vector3(Random.Range(-2.8f, 2.8f), pos.y, pos.z);
Instantiate(middleEnemy, pos, Quaternion.identity);
InvokeRepeating("CreateSamllEmeny", 0.1f, createSmallSpeed);
InvokeRepeating("CreateMiddleEmeny", 1f, createSmallSpeed);